![]() ![]() You'll need to create the scenario at the start of the game. There are many core essentials to making a TD run effectively. ![]() Use "periodic event" and a variable that increases itself, plus if/then/else statements that check that variable to run your levels. Your map should be virtually free of bugs - ESPECIALLY tooltips on towers, hotkeys for building towers, descriptions for towers and tower builders, etc.ĭo not make the game so hard that only yourself and a minority of players can "win" - nobody likes to play games that they lose all the time.Īlso, nobody wants to have to wait around in a TD because one stupid little creep got mixed up and didn't walk where he was supposed to - or one player is taking forever to finish off the creeps. Game length should be limited from 30 minutes to 1 hour in length. ![]() In general, do not make the game so difficult that it is nearly impossible to win. There are many things you can do to offer a unique experience for your audience.Īnother important point is that even if your TD is very original, that doesn't necessarily mean that people are going to like it. Think about what you want your players to be thinking about while they play. You still want to capture the essence of a TD in your map - but you will need to do much more than simply change the models and terrain of someone else's TD. Perhaps the most important thing you need to consider when creating a TD map is how you will differentiate it from all previous TD's. For Beginners How to make your Tower Defense original They seem to require a lot of attention and they aren't always easy for people new to TD's to get right in and make one right away.Ģ. I mean, any map can be made in a short amount of time, even a TD.īut in my experience though, I tend to spend the most time developing a TD. TD maps usually take a lot longer to create than any other type of map. They are very challenging and are almost like a complete minigame to Warcraft III.Įven Blizzard created their own fun, secret, TD level that accompanies the expansion The Frozen Throne. TD's usually consist of multiple "levels" of gradually increasing difficulty. In a TD, the objective is usually to construct buildings to prevent units that walk along a set path from reaching an area. The TD genre was pioneered early on with such games as "TD" and "Arkguil's TD". It is a "genre" of custom game for Warcraft III.
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